Re: Different Gametype for each map
I like the idea, only if you want minor changes in each map. My Halo mind sees things very differently, but modifying weapon damage per map to balance each MAP as opposed to the entire game, is a crazy idea.
Basically, in Halo 3 team slayer, you get an AR and a pistol. There is also gametype: "Team BRs" where you get a BR and an AR. Well in this gametype it might be an interesting idea to "nerf" the BR to make the game more interesting. [This would be awesome [or at least entertaining] for Construct, where it is nearly impossible to get into an advantageous situation with a skilled opponent with a BR.]
Strange thought on that type of idea... Balancing weapons, less on realism, more on practical gameplay. To me, that is why Halo succeded, they can change their damage weekly and no one thinks: "Well my rifle in his head should have killed him!"
Sorry for the long posts from me today.
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General Knowledge.
There are two types of people in this world, good and bad. The good sleep better, but the bad seem to enjoy the waking hours much more.
Woody Allen.
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G Galilei.