Hi all,
I only recently joined the forums after accidentally coming across this beautiful mod on ModDB. The in-game screenshot is just amazing!*
So anyways, on with some suggestions I thought would be suitable for this mod:
Destructable environments (everything):
CryEngine2 is capable of doing this well. Furthermore, destroying buildings could be used tactically; either to ruin the enemy's cover or to create a path for others.
Air commands:
I think that a player class should be given the responsibility to be able to call in air supply drops, whereby a supply aircraft would fly over the map and drop ammunition (for example) at the coordinates specified by that player. Furthermore, other air-related commands should be included, such as artillery and air strikes. Such abilities would increase the tactical play within teams.
Map:
Though you have specified that you will be making the mod realistic, please at least include a map which details where your squad and team members are, along with objective points. I remember Insurgency (a Half-Life 2 mod) decided that they would not have a map due to realism, but many people complained because they had no idea where to go, and in the end a map was implemented and all was well.
This is all I can really think of at the moment ;D. If I think of more I'll add them.
Great ideas, I know we have been discussing destructible environments, it would make each map much more dynamic or provide a great edition for a ww2 mod.
Air commands is a very interesting idea. Would these aircraft be player controlled or some kind of off-map call in?
I'm not sure what type of map system that is going to be implemented but I believe it will be highly realistic. But I think allowing at least squadmates to be shown would be a good idea.
I think supply aircrafts should be an off-map call in whereas coordinates for targets to be bombed should be sent to pilots in-game . However, this would be a problem if no one wanted to pilot a plane or if the pilots didn't want to follow orders. Perhaps an algorithm could be developed whereby:
if (there are no pilots) {
an off-map plane is called in
}
else {
let in-game pilots handle it
}
Obviously having off-map planes fly in would remove the problem discussed entirely, but it would be nice for pilots to feel as though they are relied upon in the field.
A fully destructible environment isn't slated for Chapter One but is something we're looking into - it will come down to the performance cost on whether we put it in or not.
Air commands are something that we've already got built into our plans although not to the extent you have suggested. At first any aircraft will have to be off-map as Crysis doesn't currently have plane flight-dynamics coded - so it's a massive task to implement. It is something we hope to add in a later chapter though.
The rest of the team will be appearing on some sort of map but whether that includes the minimap as well as the fullscreen map I don't know yet - its something which needs to be debated. The presence of a minimap at all is hotly contested issue. Personally I'd put it in as I think its one of those things which is important if your going to maintain good gameplay - others would argue differently though
I'm going to create a new thread about maps and peoples views as I think it's important to get the community's thoughts before we make a final decision.