View Poll Results: Gametype idea..yes or no?

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  • yes

    7 100.00%
  • no

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Thread: Game mode: Sabotage

  1. #1
    Halfdark is offline Senior Member
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    Game mode: Sabotage

    Ok, I suggest a complete game mode based upon disabling a city. It's been mentioned before, but never formally discussed. I see as either of these two options:

    1. This is perhaps ideal and an ultimate aim, but might actually not be as much fun.

    up to 64 players, city starts at one corner of the map and progresses slowly to the opposite one, past a series of Green Storm outposts (capturable CP's). Green Storm have to fight their way on board by the use of Air vehicles and Boarding Trucks (and any other means of boarding a city they can think of). Once on board, there's a CP that they can capture from the Tractionists (give them a foothold, make sure the late game is quite different to the early game). There are then 2 objectives - one near the top of the city, the other near the bottom. Top and bottom floors completely mapped, limited access to the floor in between for performances sake. Another CP at the rear of the ship with direct access to both these objectives. Not unlike the current titan mode, except that there are two cores, both of which need protecting. Green Storm need to use heavy firepower and bombardment early in the game to make their way onto the city, but late in the game the will rely on a certain amount of precision and will need to use Engine Wreckers to destroy their objectives (say, the Engine and the Control Tower?) The City itself will have fixed guns and artillery to repel boarders, and once they're onboard the Tractionists will be able to drive them off b recapturing their CP (perhaps have one at the top and one at the bottom. No way to get between them so that a player has to choose where to attack?). The city is also hurt by artillery fire from the green storm outposts - these are of course vulnerable to capture, and if the tractionists can capture a few of these, it will turn the battle in their favour as the Green Storm will have fewer positions and vehicles to deploy from, as well as doing less damage to the city with the rocket barrages. The damage from them should be such that the tractionists must control on average 1/5th of them for the length of the game in order to make it across the map.

    2 - possibly not favourable, but easier to do, and provides a game type for fewer players...

    probably up to 32 players... City has been stopped a few miles from a green storm city. Destroy the city or reduce enemy tickets to 0. Simple. Problem being that the tractionists will start with more tickets, so the green storm will *have* to assault the city in some way, or control the majority of the control points, some of which are within the city, and many of which are within range of its guns.

    Word, homedog.
  2. #2
    Ragetti's Avatar
    Ragetti is offline Member
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    Re: Game mode: Sabotage

    sounds like a good idea to me though... i say yes

  3. #3
    General Naga's Avatar
    General Naga is offline Director/Founder
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    Re: Game mode: Sabotage

    Yep sounds good. Its the sort of thing I had in mind.

  4. #4
    Nadanova is offline Senior Member
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    Re: Game mode: Sabotage

    sounds very good indeedy.

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