If you have any ideas for maps you would to see included then please post them here. The more detail you put in the more likely and easier it will be to put in the mod.*![]()
If you have any ideas for maps you would to see included then please post them here. The more detail you put in the more likely and easier it will be to put in the mod.*![]()
Besides a titan style map, I'd like to see some urban warfare going on.
Perhaps a level where the tractionists (I don't know how Crysis multi-player works, never played it) have a spawn point (uncappable) at the bottom level of the city and the 'storm have say four underneath the main street (say in sewers) which could be random and unmarked on the tractionist's maps. So the idea is for the Tractionists to find the Green Storm points before they're bled dry, since as long as the Green Storm can come up from multiple positions (like inside some buildings) they'll have the edge.
Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
The currently Crysis multiplayer isn't really compatible with what we have planned. We will most likely have to create a custom gametype from scratch, although there is a chance the Crysis Warzone (which is the multiplayer part of Warhead) will contain a gametype we could use.
Current plans are for a variant on the Battlefield conquest mode.
(topic stickied)
Well, you'd have to put thought into it, but an easy(ish) map to roll out with an early version of the mod would be something like an operation against the great wall; a small contingent of men have been dispatched to assault a poorly defended section of the wall, and destroy certain artillery pieces. The artillery pieces are blown up, the tractionists win. The artillery pieces remain after a certain time limit, the 'storm win. Easy. I've not read any of the books apart from the first, but I don't imagine it would be too hard to produce a map of a section of the wall - hills, trees, a few buildings, that sort of thing.
On a separate note, do the map concepts still exist from 2142? They were all fairly sound as I remember...
Word, homedog.
The concepts are still there and at least a few will be implemented now that we have a dedicated mapper.
Your idea for the assault on the wall is a good one apart from the fact your assaulting the wall. Remember this is a wall to stop a moving city. Just imagine who massive it would have to be.... your idea would work just as well though on a raid on an artillery position or something along those lines. Basically any strategic emplacement which isn't involving the Great Shield Wall.
Well, parts of the wall would probably be scaleable; there'd be no point making the wall that high in places where the natural terrain prevents cities from entering - steep hills, cliff faces, mountainous regions etc. They'd be climbable by a small contingent sent to sabotage an artillery position, but not by the cities which the wall is (mostly) designed to protect against.
Word, homedog.
Your probably right there although where exactly it could be set in that area I don't get know. I would have thought thought that the best way to get behind the wall would be a small group of shuttles doing a night raid. Your idea has been noted though and might make it into the official release maps.
Would love to see mountainous maps since you don't see them often in any game.
Perhaps a map involving a ship port could be nice, depending on the game mode. If there was a strategic game mode then this kind of map could be fun. The objective could be to take down enemy submarines or battle ships.
Well we're trying to base all our maps of real operations. So if you can find a cool operation or raid which fits in with that idea let us know!
It'd be awesome to have available the events of D-Day, both the storm on the beach and the taking of the towns behind enemy lines. I can imagine with CryEngines water rendering, it would be pretty visually stunning. It might be a little cleche' but it would still be neat and provide a neat attack/defend gametype.