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Thread: Tutorial/Singleplayer

  1. #1
    General Naga's Avatar
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    Tutorial/Singleplayer

    My idea works like this:

    You load singleplayer and spawn into a "training base" where apon by interacting with characters you can select what type of training you want to do. Here are a few ideas for training "zones" that I have,
    [list type=decimal][*]Fire-arms training on a range (could have some sort of proficiency rank system (possibly linked to global stats?) system based on fire-rate and accuracy combined. E.g. Novice for slow inaccurate firing. Sniper for fast accurate firing.[*]Aircraft training - could start with a briefing (in cutscene) by a AI NPC. Then allow the player to access a hangar with a kit layouted out next to waiting aircraft. The NPC could explain the pilot kit and how to land, refuel and takeoff.[*]Artillery Training - similary you could be instructed by a NPC (in cutscene) how to give instructions,how to recieve instructions and fire accurately on a position after orders.[/list]Any other ideas?

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    Commisar's Avatar
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    Re: Tutorial/Singleplayer

    (I'll continue numbering)

    4. Vehicle Training: Drive a vehicle through an obstacle course while avoiding enemy fire. As part of this tutorial you could also show vehicle week points.

    5. Commander Training: (not sure if there will be commanders) Teach you how to use commander tools such as radar and order your squads.

    6. Deploying: Would probably be included in weapons training.

    Will the aircraft cutscene be something like starwars battlefront's pilot course?

    Single Player (Just a few ideas, feel free to add to them)

    1. A loose sequence of conquest maps filled with AI bots and linked together by a storyline. No cutscences. Like BF1942

    2. Similer but with cutscences, gives more of a sense of...um.... story.

    3. Full on campaign with storyline, cunscenes, special character, story apparent in gameplay, with specific objectives.



    If there is a single player campaign, would we have it so you can choose your side? That would double the time it took to get it ready for release though* .


    Do you think the tutorial should be Tractionists or Green Storm?

    I'm gonna say Tractionists, even though I'm a Green Storm supported its probably best be trained in fixed wings too.

    Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
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    General Naga's Avatar
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    Re: Tutorial/Singleplayer

    I agree, training will have to be by the Tractionists. As they're the ones who have both fixed wings as well as airships.

    I like the idea of doing a Single player campaign but it would come secondary to the multiplayer areas and the tutorial zone. Although admittedly the bulk of the work could be shared in vehicles and weapons. It's just AI coding and lots of flowgraphs.

  4. #4
    Commisar's Avatar
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    Re: Tutorial/Singleplayer

    So probably not expect AI in early releases? If/When they're implemented we could add an option to hosting games to fill spare spots.

    Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
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    General Naga's Avatar
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    Re: Tutorial/Singleplayer

    It depends how easily we can adapt the exciting AI code. It's mainly vehicle AI characteristics which I'm referring to.

  6. #6
    Halfdark is offline Senior Member
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    Re: Tutorial/Singleplayer

    I suggest that whilst a tutorial will almost certainly be necessary, given some of the complicated concepts hopefully involved in this mod (squad order systems, command structures, unlocks etc), a single player isn't something you should be thinking about right now. Wait until you've done your first public beta, then think about it.

    Word, homedog.
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    Re: Tutorial/Singleplayer

    It would depend on what mappers we find in the future. Some mappers only do Singleplayer stuff other only Multiplayer as after terrain the setup is quite different.

    Singleplayer would be something which would spread out from the tutorials which might end up including a practice combat environment against AI. There's no way we will be going further than that in the first release.

  8. #8
    Bob_Bobber0 is offline Senior Member
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    Re: Tutorial/Singleplayer

    Probably a very good idea. I hate playing a mod and having to ask everyone how to use stuff and feeling like a complete and utter noob. Lol.

  9. #9
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    Re: Tutorial/Singleplayer

    Same. Having to ask makes you feel such and idiot. Of course the problem with this idea now that we're on Crysis Wars is that isn't any singleplayer mode to use. What perhaps we could do instead however is have a "training gamemode" which is a basic version of the main gamemode with helpful tools tips giving advice and instructions when you go near an object which you have to do something at etc...

    It would be quite complicated to implement though and probably wouldn't be worth it for first release.

  10. #10
    Bob_Bobber0 is offline Senior Member
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    Re: Tutorial/Singleplayer

    you could just have an option to play with tutorial mode on. it would just explain everything in text as you came across it?

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