Re: Tutorial/Singleplayer
(I'll continue numbering)
4. Vehicle Training: Drive a vehicle through an obstacle course while avoiding enemy fire. As part of this tutorial you could also show vehicle week points.
5. Commander Training: (not sure if there will be commanders) Teach you how to use commander tools such as radar and order your squads.
6. Deploying: Would probably be included in weapons training.
Will the aircraft cutscene be something like starwars battlefront's pilot course?
Single Player (Just a few ideas, feel free to add to them)
1. A loose sequence of conquest maps filled with AI bots and linked together by a storyline. No cutscences. Like BF1942
2. Similer but with cutscences, gives more of a sense of...um.... story.
3. Full on campaign with storyline, cunscenes, special character, story apparent in gameplay, with specific objectives.
If there is a single player campaign, would we have it so you can choose your side? That would double the time it took to get it ready for release though*
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Do you think the tutorial should be Tractionists or Green Storm?
I'm gonna say Tractionists, even though I'm a Green Storm supported its probably best be trained in fixed wings too.
Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.