How are you guys going to approach the environment? When i say environment i should probably clear this up.. I mean buildings debris changing map after shell drops etc
The reason for this is mostly for performance benefits - that's not saying we not adding some dynamic features to our levels but full-scale destructibility isn't on the cards. Not at least for OVERLORD.
That is a shame! i am a big fan of fully destructible environments as it does bring a huge sense of realism to the game!
What sort of features are you bringing to Overlord then?