View Poll Results: Remove amblucances?

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  • Do it.

    6 85.71%
  • Mambo Number FIVE!

    1 14.29%
  • No - I like ambulances. And bleeding isn't that useful anyway.

    0 0%
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Thread: Remove "Ambulances"

  1. #1
    Halfdark is offline Senior Member
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    Remove "Ambulances"

    As we know, when a medic gets into a vehicle, his "heal" ability becomes always active - he doesn't need to withdraw a medkit or anything. I propose we remove this for two reasons:

    1. We're using "bandages" which need to be fired at an injured player in order to heal them. The medic needs to target the poor man directly to patch him up - no ability radius on our bandages. It would be more in-keeping with our "bandages" if this were the case inside vehicles as well... Although I wouldn't apply it to resupply. (I might suggest it for the repair tool)

    2. It would allow us to both prevent players from entering vehicles that they weren't allowed in *and* implement bleeding. At the moment, in order to kill a player in a vehicle we have to make them bleed *really* quickly - otherwise a medic's auto-heal can save them. And that means we can't very well use bleeding; our fast-bleed will kill people too quickly once they get to low health.

    So doing this would allow us to implement two useful features. And of course, if players in vehicles can't heal, we can also give them a little more warning before they die from getting into a vehicle they're not allowed.

    edit:: *without* doing this, we can still implement either bleeding or player killing. But not both.

    Word, homedog.
  2. #2
    Halfdark is offline Senior Member
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    Re: Remove "Ambulances"

    *bump* It would help if people at least voted on whether to do it or not... Because if we want it, I'll do it... if we don't, I won't...

    Word, homedog.
  3. #3
    Nadanova is offline Senior Member
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    Re: Remove "Ambulances"

    I think bleeding is a better move and taking out ambulances is a good move because things like ambulances and repair vehicles are annoyingly unrealistic.

  4. #4
    General Naga's Avatar
    General Naga is offline Director/Founder
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    Re: Remove "Ambulances"

    I agree although perhaps some vehicles should dedicated medical vehicles. I don't think that every vehicle should be as it as the moment.

  5. #5
    Nadanova is offline Senior Member
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    Re: Remove "Ambulances"

    That thought had crossed my mind... perhaps having the heal ability disabled in all vehicles apart from a designated ambulance type truck if that is possible.

  6. #6
    General Naga's Avatar
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    Re: Remove "Ambulances"

    I think it is. Am I right in thinking that there is a command-line for vehicles that turns on/off player abilities in the vehicle?

  7. #7
    Halfdark is offline Senior Member
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    Re: Remove "Ambulances"

    Yer - we can do it on a per-vehicle basis... It only really *needs* to be on vehicles which we want to limit the use of...

    Word, homedog.
  8. #8
    General Naga's Avatar
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    Re: Remove "Ambulances"

    How do you mean limit the use of?

  9. #9
    Halfdark is offline Senior Member
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    Re: Remove "Ambulances"

    Kill the player when he gets inside... We can't kill players in vehicles via python if they're being healed (or we can, but it's not as neat and limits other features, as discussed in the top post)...


    On a side note, who voted for Mambo No.5? (A little bit of Monicha in my life)

    Word, homedog.
  10. #10
    Ragetti's Avatar
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    Re: Remove "Ambulances"

    i did, i do like a little be of erika as well.

    cant we just disble it....i personally liked the idea of it, but if the consnesus is no then i will go with that

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