Results 1 to 10 of 10

Thread: Crysis suit options thread V.2!

  1. #1
    FH2 Hi's Avatar
    FH2 Hi is offline Member
    Short Campaign MedalCampaign MedalLong Campaign Medal

    Join Date
    21 February 2010
    Posts
    57
    Liked
    0 times
    United States

    Crysis suit options thread V.2!

    It was suggested ( no pun intended!) in my "crysis suit options" thread to post here if I ever had an idea concerning the crysis suit options (cso, im too lazy to type that more) so here it is!

    For the invisibility, I think when activating that, you could possibly have some sort of camo suddenly applied for that area or soemthing. I.e. High grass, camo, grass color or somethin . Maybe just a generic color for that map though

    Strength, perhaps have the camera zoom by like 1x or 1.5x?

    Armor, i dont know whether the bolt action will be 1 hit kill so I'll say takes more than average smg rounds to kill you? or your able to take 2 bolt action shots?

    Speed, basic one, just run a bit faster or somethin.


    thats my suggestion but if anyone else has a suggestion for these things, go ahead and post it here

  2. #2
    Sir Apple's Avatar
    Sir Apple is online now Lead Artist
    Team MedalShort Campaign MedalCampaign MedalLong Campaign MedalExtended Campaign MedalRemote Operations (Mobile Poster)

    Join Date
    29 April 2009
    Posts
    3,274
    Liked
    303 times
    United States
    My main problem and the reason I'm against using these area of Crysis features is it removes the realism aspect that we portray. It adds a bit to much arcade like style.

    We are really replicating ww2 in our absolute finest capabilities, due to this we have to remove 'features' in crysis that infringe our goals. Of course its not a big problem cause our stuff over takes crysis with awesome .

  3. #3
    FH2 Hi's Avatar
    FH2 Hi is offline Member
    Short Campaign MedalCampaign MedalLong Campaign Medal

    Join Date
    21 February 2010
    Posts
    57
    Liked
    0 times
    United States
    hehe, well i'm definitely looking forward to seeing the totally awesome stuff you guys have when the first release is out

  4. #4
    General Naga's Avatar
    General Naga is offline Director/Founder
    Team MedalMortal Engines MedalSpecial Service MedalSupporter MedalShort Campaign MedalCampaign MedalLong Campaign MedalExtended Campaign MedalPrelonged Campaign MedalFacebook UserRemote Operations (Mobile Poster)Steam Group Medal

    Join Date
    28 May 2007
    Posts
    7,321
    Liked
    545 times
    Great Britain
    Your idea is an interesting one Hi but as Apple says it doesn't fit with our realism ethos

  5. #5
    AG3D's Avatar
    AG3D is offline Member
    Short Campaign MedalCampaign MedalLong Campaign Medal

    Join Date
    8 January 2010
    Posts
    55
    Liked
    0 times
    Canada
    FH2 Hi said something that may be good even in realism.

    I don't know how in the mod, the stamina will be executed. but have you ever tried to run with an army packaging?, man we need Hulk endurance for the common people. And as we know, the soldier that were shipped to war, were not always ''trained'' as it should. so here is what I suggest.
    Only for the speed function.

    it gives a little amount of time to run, when i say little, I means about 5 second. SO if we have a ''adrenaline bar or stamina bar'' and we just pass it out, maybe a little extra of 5 second could be use. It could be the same for the jumping, I don't remember in which game this was happening.
    Each jump drain a lot of stamina, (with 90lbs of stock, it's almost impossible to jump to often).

    I don't know if you can understand what I mean...

    CplHunt
    Why there's no zombie?
  6. #6
    hannibaldinski's Avatar
    hannibaldinski is offline TW Developer
    Team MedalShort Campaign MedalCampaign MedalLong Campaign MedalRemote Operations (Mobile Poster)Steam Group Medal

    Join Date
    9 April 2010
    Posts
    796
    Liked
    153 times
    Netherlands
    Quote Originally Posted by AG3D View Post

    It could be the same for the jumping, I don't remember in which game this was happening.
    Each jump drain a lot of stamina
    battlefield 2? you lost stamina when jumping but you could jump for ever. Maybe a nice solution against bunnyhopping?

  7. #7
    Fuchs's Avatar
    Fuchs is offline TW Developer
    Team MedalSupporter MedalShort Campaign MedalCampaign MedalLong Campaign MedalFacebook UserSteam Group Medal

    Join Date
    30 May 2009
    Posts
    1,579
    Liked
    124 times
    Netherlands
    How about no jumping at all? Gone is the bunnyhopping. There are other ways for scaling objects, look at Resistance and Liberation, no jumping only climbing. Much more immersive feeling, you can't bunnyhop but you can scale all objects you can't scale with normal jumping.

  8. #8
    AG3D's Avatar
    AG3D is offline Member
    Short Campaign MedalCampaign MedalLong Campaign Medal

    Join Date
    8 January 2010
    Posts
    55
    Liked
    0 times
    Canada
    Yeah, it's a good idea, but there is always a ... problem when there is only a little rock or something like that and you got to pass aside of it. WOW realism when you can't pass your leg on a 5 inch rock... you know what I mean? I know it could erase bunnyhoping in games with that but in some games, it's so frustrating when you can't do a little step in the air.

    anyway, it was just a suggestion! s'up to you

    CplHunt
    Why there's no zombie?
  9. #9
    Fuchs's Avatar
    Fuchs is offline TW Developer
    Team MedalSupporter MedalShort Campaign MedalCampaign MedalLong Campaign MedalFacebook UserSteam Group Medal

    Join Date
    30 May 2009
    Posts
    1,579
    Liked
    124 times
    Netherlands
    Nah that wont be a problem, you can climb over large rocks then and small rocks will get the appropriate collissions so you can just walk over them

  10. #10
    AG3D's Avatar
    AG3D is offline Member
    Short Campaign MedalCampaign MedalLong Campaign Medal

    Join Date
    8 January 2010
    Posts
    55
    Liked
    0 times
    Canada
    Yes, this is the best option about small collision, but we will see in game what are the scaling object so.. we will wait!

    CplHunt
    Why there's no zombie?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
IndieDB Twitter Facebook YouTube Traction Wars Community Steam Group