View Poll Results: Grapple hook?

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Thread: Grapple hook

  1. #1
    Halfdark is offline Senior Member
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    Grapple hook

    ? l? BF2: Special Forces. Not alot to discuss - you throw it up a building, you climb up. Yes or no? (I'm thinking for the Green Storm saboteurs)

    Word, homedog.
  2. #2
    Ragetti's Avatar
    Ragetti is offline Member
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    Re: Grapple hook

    yes def, you need more poll options though

  3. #3
    Nadanova is offline Senior Member
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    Re: Grapple hook

    sounds like a most awesome idea man.

  4. #4
    EarthScorpion is offline Senior Member
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    Re: Grapple hook

    We'll have to be quite careful with map geometry if we incorporate a grappling hook.* Every horizontal flat surface would become a potential sniping point if it was included, and you know how Naga hates snipers.* That sort of unlock should either be a Scout/Sabatouer class unlock, or a universal one, probably the latter.

    It should also do a reasonable amount of damage, and stick in bodies, as a humiliation kill.* That would mean you could drag around bodies on a rope, potentially hanging them from buildings.

  5. #5
    Halfdark is offline Senior Member
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    Re: Grapple hook

    @ES: The last half of that might not be possible...

    WRT sniping surfaces - not too much of a problem. In bf, soldiers can't stand on just *anything*, and additionally alot of the details (such us vents and stuff) aren't actually detailed into the model (you can go straight through them). Although this looks a bit funny when you do, it means things aren't too much of a problem...

    I'd suggest they be given to both special forces and snipers - though remember there isn't a proper "sniper" class in TW; saboteurs and scouts... Neither of which have hugely effective long-range weapons.

    Word, homedog.
  6. #6
    Nadanova is offline Senior Member
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    Re: Grapple hook

    that be true sir that be true... many a time I have tried to camp on a vertical wall only to fall to my death ^^

  7. #7
    General Naga's Avatar
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    Re: Grapple hook

    We can easy get around the sniper problem by not giving them to snipers, and make them "pickup-able" so you can pick up your grapple and reuse it - or stop others following.

    If someone wants to work with a sniper and put a grapple onto a building for them to use then theve earnt their kills. Teamwork should be encouraged.

  8. #8
    Halfdark is offline Senior Member
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    Re: Grapple hook

    Actually, sniping is a *great* use of grapple hook. I would want it to be given to the sniper classes, although remember we don't actually *have* a "sniper rifle" at the moment. A crossbow - not great for sniping - and perhaps a sniper rifle for GS later... But that'll probably be an unlock of sorts...

    Word, homedog.
  9. #9
    General Naga's Avatar
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    Re: Grapple hook

    That would be ok, if the kit was limited, there is one very good reason for this. We dont have to design maps in such a* way that everyone doesn't choose the sniper kit. Trench warfare would become hopeless, everyone would just snipe, no-one would bother trying to dash accross no-mans land because they wouldnt move 5 metres before they were brought down by 3 snipers at once.

  10. #10
    Halfdark is offline Senior Member
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    Re: Grapple hook

    But that's brilliant! You'd have to organise a massive dash, and there would be great, long-lasting standstills on certain areas of the map. That's what I loved most about Wake Island (2007)...

    That said, being sniped can be extremely frustrating - but it's OK because as I say, the presence of sniper rifles will be a little limited (whether by unlocks or by the drop-kit system)...

    Word, homedog.
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