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Thread: Poly count.

  1. #1
    BuLL is offline Junior Member
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    Poly count.

    I know it`s probably posted or available somewhere,but I`m feeling a little idle.lol...
    What`s the average or normal poly count that`s acceptable for say a building or tree in crysis?....Answers on a post -card please...Just kidding......
    Really I`ve a few models I`ve made for another "low-poly" game and was wondering what exactly the limits are....Thanks in advance.

  2. #2
    Sir Apple's Avatar
    Sir Apple is online now Lead Artist
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    Re: Poly count.

    Trees: 500 – 2,500 Tris (dependent on number of trees – high poly trees cannot be used in dense forest)

    For buildings, its very random. The idea is to keep a clean mesh, with good topology - doing that your building shouldn't exceed 2,000-4,000 tris. Maybe even less, but once again, it drastically depends on the building and or general static object.

    And hand weapons, a lot of people keep them around 6,000 tris, but I push it a bit, and set my limit for around 9,000. Of course, a simplistic hand weapon does not need that, but.. a rifle or such often times needs around 7,000 tris or so.

    But once again, some mods normally will push it a little bit. Traction Wars does in some cases, mostly for hand weapons though.

  3. #3
    BuLL is offline Junior Member
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    Re: Poly count.

    Ok bud.Thanks for that info.

  4. #4
    BuLL is offline Junior Member
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    Re: Poly count.

    I`ve seen the odd tree creation on the crysis forums.No idea of their poly-count.How does this look for 820 polys.
    I was thinking along the lines of a bomb damaged/decimated leafless tree of some wwII battleground.Probably way off the mark,but what the hell.lol...It`s all good practice eh?
    It`s mapped to a square 512 x 512 texture,so any other of the same ratio will fit it fine.

    [img width=800 height=600]http://i75.photobucket.com/albums/i291/BuLLcop/oldt.png[/img]

  5. #5
    Sir Apple's Avatar
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    Re: Poly count.

    Not bad* . Bit of stretching or such it seems at the base, but seems pretty solid over all.

  6. #6
    BuLL is offline Junior Member
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    Re: Poly count.

    Yep .I remapped it,few faults here and there as you mentioned.Thanks for the input.

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