tsk tsk, you people... The Unreal tournament is always released late in the year *before* its title, rather than half way through the year *of* its title. That's why they couldn't call it UT'07 - it was almost '08. Also, they were keen to push the fact that it was all about the unreal engine *3* rather than the unreal engine 2.5. Which is important.
very much so... the UT3 engine is pretty bloody spectacular but not quite so much as crysis. There and then the UT games are a bit rushed so you dont normally stop to admire the scenery
It's a different art style as well - meant to be more gritty, but mixed in with "kewl" "esplosions" and stuff, rather than worrying about that poxy thing that people call reality