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Thread: Munitions Struggle

  1. #1
    Swifty is offline Junior Member
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    Munitions Struggle

    I think instead of powerstruggle we should like munitions or fuel points. You need to capture at least 75-80% to get enough to reach 100% and that unlocks arty or heavy vehicles. You can do the same with your idea of the losing team getting the vehicles. Everytime someone dies it adds a percent to the scale and when it reaches say about 50-60 percent it unlocks heavy stuff.

  2. #2
    Bob_Bobber0 is offline Senior Member
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    Re: Munitions Struggle

    Hmmm.. thats a pretty interesting idea, kinda sounds like COH. But if you have to unlock that amount to unlock vehicles, thats basically giving and already winning team, more advantages. So then what?

  3. #3
    Swifty is offline Junior Member
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    Re: Munitions Struggle

    Or Everything is already on the map no need to buy. Each base has a vehicle yard with the vehicles and an armory where they can get respawnable weapons. So kind like TIA but with respawnable weapons and vehicles and on large maps.

  4. #4
    Bob_Bobber0 is offline Senior Member
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    Re: Munitions Struggle

    I like it. The map would have to pretty large so there is plenty of room for tanks to flank and coordinate with infantry...and we'd have to figure something out to prevent base raping.

  5. #5
    Swifty is offline Junior Member
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    Re: Munitions Struggle

    yeah Also instead of AI anti aircraft turrets at the bases we can either have mannable MG nests and AT guns, etc. Or have that and AI controlled arty that can only strike every like 10 min or so. The TIA idea can be something called frontlines where you hafta capture things in order to be able to capture them. Like lets say both teams are going after a a bunker on a hill or so but one team desids to deture around it and go after another bunker or so past it. They wont be able to capture it until the other one is captured.

  6. #6
    Bob_Bobber0 is offline Senior Member
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    Re: Munitions Struggle

    Yea... I don't mind capturing objs in order, its used to intensify the battle to one area, however it makes flanking and taking other objectives kinda pointless. But overall its not a bad idea.

    I'm not sure how the team plans to have the standard game type, but I think its safe to say: "don't expect TW to play out like crysis wars."

  7. #7
    General Naga's Avatar
    General Naga is offline Director/Founder
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    Re: Munitions Struggle

    Quote Originally Posted by Bob_Bobber0
    I'm not sure how the team plans to have the standard game type, but I think its safe to say: "don't expect TW to play out like crysis wars."
    In fact nothing like Crysis Wars at all

  8. #8
    Swifty is offline Junior Member
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    Re: Munitions Struggle

    So Naga what do you think? I have so many ideas running through my head but i have no idea if any of them will work on this engine. We could also try this on the flashpoint 2 engine when it is released.

  9. #9
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    Re: Munitions Struggle

    I think your idea has potential - it needs refining but in general all the basics are there. It could be great fun

    Never be afraid to post up your ideas - we won't bite if we don't like them or they're impractical

  10. #10
    Hmmm is offline Junior Member
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    Re: Munitions Struggle

    I think it should be munition points round the place, and at the start respawn times are longer but once you capture points respawn times are shorter so it acts like reinforcements.

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