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Thread: Naval Engagements

  1. #1
    Commisar's Avatar
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    Naval Engagements

    Will there be any Naval battles in the mod, I think it would be a very cool feature to add.
    There are already helicopters in Crisis so, you would have means of getting around if not by the ships...

    Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
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    General Naga's Avatar
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    Re: Naval Engagements

    I'd love the bring the navy into the mod, but to make a naval battle work you really need a lot of players who are willing to work together, so it would be something which we would consider patching in at a later date once we've seen how the community are playing the game and have gauged enthusiasm for the idea.

    Helicopters where used in extremely few numbers in WWII - in fact I know of only two types and they were produced in very few numbers (around 100 in total from what I can tell) both were German and both were used as Artillery Spotters. I don't know of any examples of helicopters being used on ships - they did have catapult ships which fired a single Hurricane into the air to protect a convoy - the pilot would have to ditch and hope someone spotted where they landed. There were also spotter sea-planes on board the larger warships (Light Cruiser +)

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    Commisar's Avatar
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    Re: Naval Engagements

    Ah, alright.
    Would it be possible then, to use some of the hovercrafts files to create driveable boats (landers ect)? (Not sure if there are other boats in Crysis....still haven't got Warhead working )

    Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
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    Re: Naval Engagements

    They have RIBs in Crysis/Warhead so yes it is possible to have ships. It would be great to see the orange flash on the horizon and then 3 seconds later hear the shells screaming towards you

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    Re: Naval Engagements

    Yeah, a bit like Battlefield before they took out all the fun stuff. . Problem would be having enough players for it to seem populated. I suppose you could have a couple of destroyers out there. They wouldn't need too many people. Or perhaps cruisers to shoot down those pesky aircraft?

    Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
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    Re: Naval Engagements

    In a similer way to aircraft, perhaps there could be a 'Captain' class or something similar, you could probably put a limit on the number of them that could be in-game at once to prevent more spawning then there are boats. They'd be pretty useless in infantry combat and be the only class that could drive ships. (With the exception of landers).

    Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
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    Nemesis-Xero is offline Senior Member
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    Re: Naval Engagements

    * One thing to note is that while it takes some getting used to, having vehicles with multiple seats isn't a bad thing. And I'm talking more than just transports. Looking at something like Project Reality for BF2, the tanks have a driver, a gunner, and a....well...spotter? They also put a 'warm up' timer on the main cannon, so you can't just drive and then switch to the gunner.

    * Perhaps we could make some larger ships that work on the same concept. A captain to steer the ship, as Commisar had suggested, and several crewmen to work the guns. Even if there was only one of them in a given map, I'm sure they would be a lot of fun. The difficulty would be actually making it, haha...


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    Re: Naval Engagements

    What would be perhaps even better would be if there was a Captain and a Gunnery Officer... and that's it. The Gunnery Officer would aim all the guns (with the help of a little AI so they don't try firing through the superstructure) and the Captain steer the ship.

    That would mean you could have a lot more ships working at once. The third option of course to have your system on say a beach landing map and my system on a naval map.

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    Nemesis-Xero is offline Senior Member
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    Re: Naval Engagements

    * We could make some relatively smaller craft with a Captain and Gunnery Officer but on a few maps where there is more water have a larger capital ship with more crew slots. *shrug*


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    Re: Naval Engagements

    Yer that works. Unless we want aircraft to be realistic in the respect of being deadly to shipping? In which case we'd need one person dedicated to controlling the AA guns on the small ships as well.

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