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Thread: Attachments on Weapons

  1. #1
    General Naga's Avatar
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    Attachments on Weapons

    As most of you are aware in Crysis you can customize weapons with attachments (see screenshot)



    I was thinking that this might cause problems for us with our kit system. Do we want our weapons to have attachments or do we want to pre-fix our attachments like in a game such as Battlefield. The obvious advantage with doing this is it means that if someone gets a limited sniper kit, they can't act like a normal solider by removing their scope, if they did do that it would be a complete waste of a sniper kit and deprive someone who would have used it properly from having the kit.

    So what do guys think? Attachments or no attachments?

  2. #2
    Mr Zephy is offline Senior Member
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    Re: Attachments on Weapons

    IRL, it takes a few minutes at least to re-attatch a scope. #I'd imagine it'd take less time, but still at least a minute to change various other bits on a gun.

    So no, no attatchments.

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    Re: Attachments on Weapons

    I agree with you Zephy, it seams a shame to waste such a cool engine feature but I think it's a necessary sacrifice. Unless we want to make it's only silencers you can fit or something...

    Bayonets I think should be made as attachments. We might find a way of putting in a small time delay to make it more realistic for them. Scopes should not be attachments though in my opinion.

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    Halfdark is offline Senior Member
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    Re: Attachments on Weapons

    Or, rather than scrap attachments, limit the options. OK, so you don't want snipers taking off their attachments, fine. But what if players could unlock a slightly better scope to put on? That'd be sweet.

    Attachments open up a whole range of exciting possibilities; you've just got to think about what you do and don't offer players. Simply don't *offer* a "no scope" option on the sniper rifle. Similar applies to other instances of "we don't want players doing this" - simply don't make it an option. Doesn't mean you have to lose this kick-ass engine feature and massive opportunity for unlocks/customization.

    Word, homedog.
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    Re: Attachments on Weapons

    Why would you want to be able to switch to a inferior scope? If you want to have less zoom then use a Marksman kit rather than a Sniper kit.

    As far as I see it the best option to us currently (without unlocks) is the following:

    Bayonet [Yes]
    Scope [No]
    Silencer [Debatable]
    Ammunition [No]
    Flash-light [Yes]

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    Nadanova is offline Senior Member
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    Re: Attachments on Weapons

    I dont see the point in having attatchments for the mod... mabye if we had the time later after a proper release we could trial them. But i agree with zephy's POV for now.

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    Re: Attachments on Weapons

    I agree for the most part, but bayonets and flash lights would be much easier to implement as attachments rather than separate weapons.

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    Re: Attachments on Weapons

    I agree. Cool as it is to have attachments its doesn't really fit in with the fluff for the most part (no underslung grenade launchers for me* )
    But bayonets, flashlights and the like are fine.

    Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
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    Nadanova is offline Senior Member
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    Re: Attachments on Weapons

    Are you sure they'd have small enough batteries for flashlights?

  10. #10
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    Re: Attachments on Weapons

    Whoops. Forgot about that.
    Maybe a similer sort of thing. Maybe gun-mounted lanterns that operate on gas? Although It would have to be a choice between flashlighty-lantern thing and bayonets since there wouldn't be room on a gun for both.

    Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
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