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Thread: Attachments on Weapons

  1. #11
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    Re: Attachments on Weapons

    Agreed it would be one or the other which isn't a problem you can do that with Crysis attachments. I was thinking that they would have a battery on their belt with a power lead running to the lamp...

  2. #12
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    Re: Attachments on Weapons

    That would work well.

    Would it be possible to give the flashlight a limited charge? (like in Halo 1), because I don't imagine that the battery would be able to provide power for long.

    Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
  3. #13
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    Re: Attachments on Weapons

    Possible yes (as the nightvision has a limit) but how practical I have no idea. It would be something we would have to get a dedicated coder to look into.

  4. #14
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    Re: Attachments on Weapons

    What about old-tech?
    That would be a pretty "fluffly" way to implement attachments although how to balance it I'm not sure (bearing in mind how destructive it was all meant to be). But prehaps some of the less war-orintated technology such as "special scopes" like thermal vision or something similar.

    Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
  5. #15
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    Re: Attachments on Weapons

    Well they only got X-ray vision because of scavenged stalker parts, thermo vision in Crysis is very difficult though. So I doubt we would consider implementing. Nightvision might have been around though.

  6. #16
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    Re: Attachments on Weapons

    Fair enough.

    Nightvisions still useful, especially in war ravaged citys...

    Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
  7. #17
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    Re: Attachments on Weapons

    Only if it's dark though - I was thinking it would be more fun to have star-shells instead when working on the surface. Nightvision would be useful on the lower decks though.

  8. #18
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    Re: Attachments on Weapons

    What about "feet?" for Snipers and Machine guns. They increase accuracy and decrease recoil and scatter, but you move slower and can't fire when moving.

    Furthermore; I wish to dismiss the preposterous notion that a machine heavier than air could fly under its own power.
  9. #19
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    Re: Attachments on Weapons

    You read my mind! I had the same idea a few days ago - so yer that will be going in if we can work out how to code it.

  10. #20
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    Re: Attachments on Weapons

    it would probably only work when prone or when you have the weapon out there could be a small deploy shillouette on the surface you point your crosshair at so long as it is flat, this would mean deploying the rifle on some sandbags for instance and pressing the action key to use the sniper as a sort of turret.

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