I like the idea..we could still allow the player to create his class while limiting his weapons..things such as health..speed..accuracy..could all be factored in?
I like the idea..we could still allow the player to create his class while limiting his weapons..things such as health..speed..accuracy..could all be factored in?
The class suggestions look solid.
A preference system could also be used, so you choose your top prefs (1,2,3) for class. Such a system could work on each round, that you automatically get.your peference next round if you missed out, or within game.
In that case, on game begin you are randomly assigned (prefs taken in account) into predetermined, equal mixes of classes. On respawn, you can either start as what you were, or be in the 'queue' for your top preference, if someone of that class dies within the next 15 secs or so..
Some of the mod vets could tweak it better I'm sure, but it could be a way of ensuring historical accuracy in terms of units..
My 2cents![]()
Think Team Fortress 2 class setup and you be ok with the classes.
I love TF2 but thats not how a realistic World War Two game works.