Agreed, I think we should possibly consider making it so if you pick up a weapon you also pick up the kit attached to it, apart from specific exceptions. Your right though, I think it should be about picking a role in your squad then using your kit strengths to help the general cause of your squad, and relying on others to do the same to protect your weaknesses.
Some flexibility would be fun, although I'm still tempted by the idea of having the "primary" weapon fixed, or if not fixed set so only X% of people on the server can change the default primary weapon to an option. That way we could have Shock Troopers which can have either rifles or MGs - but the number of MGs is carefully balanced.
All of these obviously depend on how many people we have on each side. If we have 16 a side, that's a squad which might be fair enough to have all shock troopers, but we'd have it balanced more exactly.
If we have 64 a side, we can have more powerful builds but have them limited with commanders deciding things and such.
You never would want all Shock Troopers, for a start you wouldn't get any extra ammunition or health! The easiest way of keeping it balanced is a simple % of players on team. So a full server would allow more snipers than a server with only a dozen.
A squad I imagine would be around 6 players - as for the maximum size ideally I would like to increase it to 64 - how ever I'm really not sure that the netcode would cope with that many players, it would have to be answer by stress testing in closed beta.
So we'd be going from either two squads of 8 men or 4 squads of 4 men, to possibly 10 squads of 6 men and a commander with three men under their personal command.
Having men under the commanders personal control is a good idea, although I suggest he can't award upgrades to his own squad. Apart from perhaps say sniper rifles.
Well that depends on if we want it to be staff or honour guards. Maybe give anti-tractionists staff and tractionists honour guards with heavier armour and weapons.
Although I personally think sniper rifles are a bit off in both cases.
Airforce commanders? As in there would be a overall commander, and then he would have two sub-commanders, one in charge of air forces commanding from a flagship, and one in charge of ordering men around. They would both get the info from the supreme commander.