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Thread: EA Clarifies Modding Rules

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    EA Clarifies Modding Rules

    Quote Originally Posted by EA Portal
    There's been some confusion in the Battlefield modding community about what DICE allows when it comes to modifying our games. You'll all be glad to hear that the answer is fairly straight forward:

    - You can only use use Battlefield 2142 content in Battlefield 2142 and the same applies for Battlefield 2. This includes maps, sounds, models and so on. So for example putting the Battlefield 2 map Zatar Wetlands into Battlefield 2142 would run counter to this rule. Recreating a map "inspired" by Zatar Wetlands in Battlefield 2142 would be fine as long as all the models, textures and terrain are new or use Battlefield 2142 assets.

    - Booster and expansion content should stay within those confines. You cannot use content from booster or expansion packs in mods or custom maps. This includes game modes, models, maps. So for example you would not be allowed to create a standard Battlefield 2142 map with the Assault Lines game mode and the Hachimoto or a Battlefield 2 map with the Su-25.

    Part of the reason for this is that the vehicles and game modes have only been tested in the game or booster they were designed for. We hope that clears things up and look forward to seeing more excellent maps and mods from the Battlefield modding community.

  2. #2
    Mr Zephy is offline Senior Member
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    Re: EA Clarifies Modding Rules

    What does this mean for us?

  3. #3
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    Re: EA Clarifies Modding Rules

    It means we are all ok. It doesnt affect us in the slightest

  4. #4
    Nadanova is offline Senior Member
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    Re: EA Clarifies Modding Rules

    1) it does not AFFECT us... [learn ye grammar mate]
    2) sounds fine to me...

    Edited by admin
    Reason: spelling

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