Results 1 to 10 of 10

Thread: Crysis Wars 1.4 Patch

  1. #1
    Demogorgon's Avatar
    Demogorgon is offline Senior Member
    Honorable Discharge MedalShort Campaign MedalCampaign MedalLong Campaign MedalExtended Campaign Medal

    Join Date
    26 August 2008
    Posts
    413
    Liked
    0 times
    Great Britain

    Crysis Wars 1.4 Patch

    Crysis Wars Patch 1.4!



    Introduction
    That's right, we have yet another patch almost ready for you guys! For the gamers we've got some fixes that should really improve stability and enhance performance, and for you modders out there we've got enabled mod support! So an extra special treat in the form of the Editor will be made available at the same time as this patch and will be ready for download Friday 20th March at 19:00 CET

    Patch Notes
    These are the updated patch notes as seen in the readme file with the patch.

    General Fixes

    * * * Fixed a crash relating to dropped weapons
    * * * Fixed an issue where spectating players could impede other players' movement
    * * * Fixed several memory leaks
    * * * Several optimisations
    * * * Scope position broken when picking up the same weapon type

    Updates and improvements

    * * * All graphic settings are now available on DX9 machines
    * * * Improved visibility of mouse cursor on bright backgrounds
    * * * Improved hit feedback when shooting vehicles
    * * * Modding interface is now available

    Balance

    * * * Cloaked players are no longer detected by the Radar Kit
    * * * Reduced radius of Radar Kit scan sound


    It's almost time...
    In preparation for the release of the editor we've included mod support in this version of Crysis Wars. The full notes for the editor will follow within the next 24 hours, so hold tight, the waiting is almost over!

    - Crymod Team


    Formerly SolidSnake
  2. #2
    General Naga's Avatar
    General Naga is offline Director/Founder
    Team MedalMortal Engines MedalSpecial Service MedalSupporter MedalShort Campaign MedalCampaign MedalLong Campaign MedalExtended Campaign MedalPrelonged Campaign MedalFacebook UserRemote Operations (Mobile Poster)Steam Group Medal

    Join Date
    28 May 2007
    Posts
    7,321
    Liked
    545 times
    Great Britain

    Re: Crysis Wars 1.4 Patch

    Crysis Wars SDK + Editor

    Introduction
    The time has finally come for us to release the Mod SDK and Sandbox2 Editor for Crysis Wars later this week. It will be made available at the same time as Crysis Wars Patch 1.4. In order to get the Mod SDK working properly you must have patch 1.4 for Crysis Wars installed, since it comes with the ingame mod support and other important changes to the game.

    In order to keep the community focused on just one modding area based upon the same engine version, we decided to make the AI in Crysis Wars available again to allow singleplayer levels to work and concentrate on supporting this game with editor and SDK. Together with most of the assets from Warhead which are included in Patch 1.4 we are confident that the community will benefit the most out of it by keeping singleplayer and multiplayer modding and level creation to one game.

    Crysis Wars Mod SDK Content
    The entire Mod SDK consists of 2 separate installers, one will include all the tools and the other will have the game source code. Here you will find a rough content list for the entire Mod SDK package for Crysis Wars. A detailed list will be provided on release this week!

    * * * Exporters for Max and XSI
    * * * Game Source Code
    * * * CryENGINE2 Sandbox Editor
    * * * Various useful tools and applications for modding


    Sandbox2 Editor Changelog
    Since the release of the Crysis Sandbox2 Editor the dev team has updated the powerful tool quite a bit for the modding community. Find here the changelog of what's new:

    * * * Improved Heightmap Editor:
    * * * - Complete overhaul of User Interface
    * * * - New options added to show and hide water and map objects
    * * * - New tools added to quickly switch to terrain texture layers.
    * * * - Modification of Height-Field now translates to editor terrain in real-time
    * * * - Added ability to erase current height map
    * * * - Added new tool for large preview of height field.

    * * * Improved Terrain Layer Texture Editor:
    * * * - Complete overhaul of User Interface
    * * * - New section added ?Layer Tasks? for adding layers and assigning surface types to these layers.
    * * * - Large preview of current layer texture
    * * * - Scale and projection axis now able to be changed more quickly due to new user interface.

    * * * Improved Time Of Day Editor:
    * * * - Added automatic scaling of the graphs to suit currently set values for each property.
    * * * - Added collapsible sections to each logical property group.
    * * * - Record now defaults to ON

    * * * New Visual Flowgraph debugging and features:
    * * * - Added debugging to track the logic occurring through the flow graph in realtime.
    * * * - Flowgraph viewport can be scrolled with right mouse button while dragging a link.
    * * * - "Add selected group" functionality when adding entity in a flowgraph
    * * * - Fixed: Incorrect scaling when opening a flowgraph
    * * * - Fixed: Flowgraph view moves around when having the save/load dialog box opened

    * * * Track View Editor improvements:
    * * * - Added: Copy/Paste nodes in the TrackView editor.
    * * * - Fixed: Sequence not reset at a cutscene start with TrackView editor.
    * * * - Fixed: Snap key on Trackview to start/end

    * * * Quick search entry inside the CVar dialog window:
    * * * - Allows quick searching of all cvars

    * * * General Fixes:
    * * * - Fixed: Editor windows not always updating after switching windows with alt+tab.
    * * * - Fixed: Zoom scaling issues
    * * * - Removed several buttons or menu items which were obsolete.


    Conclusion
    The Crysis Wars Mod SDK will be released on Friday at 19:00 CET so get yourselves prepared for whats bound to be a big day for everyone on Crymod! We're going to be finishing the site updates very soon, so you'll be able to access information even easier this time around and for those of you that haven't used the editor before you'll be able to get to grips with it a lot quicker. Just 2 more days!

    - Crymod Team

  3. #3
    General Naga's Avatar
    General Naga is offline Director/Founder
    Team MedalMortal Engines MedalSpecial Service MedalSupporter MedalShort Campaign MedalCampaign MedalLong Campaign MedalExtended Campaign MedalPrelonged Campaign MedalFacebook UserRemote Operations (Mobile Poster)Steam Group Medal

    Join Date
    28 May 2007
    Posts
    7,321
    Liked
    545 times
    Great Britain

    Re: Crysis Wars 1.4 Patch

    Looks like we're about to get everything we dreamed of. Singleplayer support in Crysis Wars means that we can now implement a tutorial or practice mode if we want.

  4. #4
    Demogorgon's Avatar
    Demogorgon is offline Senior Member
    Honorable Discharge MedalShort Campaign MedalCampaign MedalLong Campaign MedalExtended Campaign Medal

    Join Date
    26 August 2008
    Posts
    413
    Liked
    0 times
    Great Britain

    Re: Crysis Wars 1.4 Patch

    yeah comming this friday hopfully!


    Formerly SolidSnake
  5. #5
    monkwarrior is offline Junior Member
    Short Campaign MedalCampaign MedalLong Campaign MedalExtended Campaign Medal

    Join Date
    13 January 2009
    Posts
    39
    Liked
    0 times

    Re: Crysis Wars 1.4 Patch

    So you guyz are going to mod for Crysis Wars ?
    The difference/advantages in comparison with modding for the normal Crysis game are not clear to me.

    Monk.

  6. #6
    General Naga's Avatar
    General Naga is offline Director/Founder
    Team MedalMortal Engines MedalSpecial Service MedalSupporter MedalShort Campaign MedalCampaign MedalLong Campaign MedalExtended Campaign MedalPrelonged Campaign MedalFacebook UserRemote Operations (Mobile Poster)Steam Group Medal

    Join Date
    28 May 2007
    Posts
    7,321
    Liked
    545 times
    Great Britain

    Re: Crysis Wars 1.4 Patch

    We've been modding for Crysis Wars since the move to WW2 - hence the slow progress until now. Crysis Wars just has more players and more advanced graphics. Most the players from Crysis moved to Crysis Wars at the time of it's release so we felt it better to go with the flow rather than try and drag people back to what is basically an old version.

  7. #7
    monkwarrior is offline Junior Member
    Short Campaign MedalCampaign MedalLong Campaign MedalExtended Campaign Medal

    Join Date
    13 January 2009
    Posts
    39
    Liked
    0 times

    Re: Crysis Wars 1.4 Patch

    Sounds reasonable.
    I guess w'll be moving to wars too then, tho our playerbase will mostly be from outside the crysis universum.

    Monk.

  8. #8
    Demogorgon's Avatar
    Demogorgon is offline Senior Member
    Honorable Discharge MedalShort Campaign MedalCampaign MedalLong Campaign MedalExtended Campaign Medal

    Join Date
    26 August 2008
    Posts
    413
    Liked
    0 times
    Great Britain

    Re: Crysis Wars 1.4 Patch

    Well also, wars has been tweaked alot so its more playable for people without highspec pcs.

    Oh god thinking about it i havent installed wars since i formated my pc, got to download it from eadownloader gonna take ages massive 12gb!


    Formerly SolidSnake
  9. #9
    Nemesis-Xero is offline Senior Member
    Honorable Discharge MedalSupporter MedalShort Campaign MedalCampaign MedalLong Campaign MedalExtended Campaign MedalFacebook User

    Join Date
    20 October 2008
    Posts
    260
    Liked
    0 times
    United States

    Re: Crysis Wars 1.4 Patch

    Quote Originally Posted by General Naga
    In order to get the Mod SDK working properly you must have patch 1.4 for Crysis Wars installed, since it comes with the ingame mod support and other important changes to the game.
    So that means I won't be able to use the SDK until next Weds...3rd-party support doesn't exist in Steam and that means patches take twice as long to be released... Bleh. At least I can toy with the source code without actually playing it, heh.


    They'll never see me coming...
  10. #10
    General Naga's Avatar
    General Naga is offline Director/Founder
    Team MedalMortal Engines MedalSpecial Service MedalSupporter MedalShort Campaign MedalCampaign MedalLong Campaign MedalExtended Campaign MedalPrelonged Campaign MedalFacebook UserRemote Operations (Mobile Poster)Steam Group Medal

    Join Date
    28 May 2007
    Posts
    7,321
    Liked
    545 times
    Great Britain

    Re: Crysis Wars 1.4 Patch

    I wasn't sure what the effect of having Steam would be - guess I know now. If you need a tester for those few days then just drop me an e-mail and I can report back on what works/don't work.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
IndieDB Twitter Facebook YouTube Traction Wars Community Steam Group