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The latest monthly update from Crymod has a lot of interesting new features explained. They certainly seem to have sorted out multiplayer once and for all! [link]

Warzone Details Extract:

With Crysis Wars as a different game included in the Warhead box we want to establish a new franchise that is all about multiplayer. Warhead has been developed by the new team in Budapest, Hungary whereas Wars was created by a dedicated team in Frankfurt, Germany. This allowed us to have the focus geared towards both games to provide the best possible result for each.

The following is a rough summary of the most important content of Wars. In the upcoming days and weeks we will feature those points with a lot more detail on our community web site MyCrysis.com.

New Features
[list type=decimal][*]
o New game mode TeamInstantAction
o Auto-downloader of maps embedded into the game
o Auto patching system embedded in the installer which always checks for the latest game version
o Fixed most critical bugs requested by the community

[*]TeamInstantAction
o New intelligent spawn system for TeamInstantAction that spawns you the furthest away from any enemy and the closest to your team mates.
o Implemented score system for both the teams and the individual player
o Implemented overtime in the case both teams have the same amount of team score at the end of a round
o Developed maps tailored for the experience with more vertical gameplay in order to feature the nanosuit abilities

[*]New/Improved HUD elements
o Game status bars for each of the game modes showing all necessary information at once
o Added kill message in the middle of the screen (also added kill count)
o Added dynamic objectives in PowerStruggle for a better readability
o Improved visibility of team mates
o Improved radar readability

[*]Map Pool
o Total number of 21 maps for launch (9 PowerStruggle maps and 12 IA/TIA maps)
o Includes 7 all new maps
o Includes 5 improved maps from the Crysis Christmas Map pack
o Includes 9 re-balanced/improved maps from Crysis Multiplayer
o All original IA maps can be played in TIA as well and vice versa

[*]Enhanced Server Support
o Added multiple console variables for a more in-depth server administration
o Improved server startup with a list of most important commands to get a server running

[*]Weaponry Changes
o Re-worked complete weaponry behavior to make every weapon useful for a specific situation
o Increased damage output to kill enemies easier which allows a more fluent gameplay
o Added FGL-40 weapon from Warhead
o Added dual-wielding AY-69 weapon from Warhead
o Removed incendiary ammunition

[*]Vehicles Changes
o Re-worked vehicle damage system
o Improved vehicle control system
o Re-balanced VTOL to match up with the strength of other vehicles
o Added weak zones to every heavy vehicle where it can be damaged by rifle ammunition
o Added ASV Anti-Infantry & Anti-Vehicle versions from Warhead

[*]PowerStruggle Improvements
o Added alternative winning condition based on the highest amount of energy collected
o Added overtime in the case no team destroyed the enemy HQ and both teams have the same amount of energy
o Added spots to the maps from where to shoot the best in order to destroy the enemy HQ
o Re-worked TACGun to fire directly instead of having a ballistic
o Re-worked base turrets to act more effectively on short range against invaders
o Simplified end-game scenario by making only one end-game weapon available to the players (TACGun or TACTank depending on the prototype factory size in the level)[/list]