• 06/04/2012 07:58 PM 3
    Hey there, My name is [TWDEV] Volcol and I’m a 3D and 2D artist over here at Traction Wars. I’m new to the team and happy to be working alongside some very talented individuals. Following the theme of developer blogs, that have been showcased, here is mine.

    I applied to work on Traction Wars a few weeks back. I was assigned a trial, as are all applicants, and my task was to produce the German P38 Walther
    ...
    25/03/2012 08:02 PM 3
    Nothing gets the creative juices flowing like a change of season - I hope you've all found a way of enjoying this most recent equinox. My name is [TWDEV] SwadianFC, and my partner-in-crime [TWDEV] Callum Bigden and I make up the music department here on the Traction Wars Team. It's our job to immerse you in a World War II atmosphere ...
    09/03/2012 11:29 PM 2
    Hello everyone, I'm [TWDEV]_Franky_ and I'm a Modeller and Texture Artist on the Traction Wars team. Today, I would like to present you with a bit of an unusual dev blog entry, namely, a dead cow. At first, I was quite surprised when I was approached with the idea of creating this asset because I have worked on organic modelling in the past, but not under the circumstances of our current project. ...
    17/02/2012 09:23 PM 4
    "Imagery and information to get inspired"

    Hello my name is [TWDEV] Brrr and I am a modeller and texture artist on the Traction Wars Team. My work ranges from weapons and vehicles to buildings and other map related assets. Today I will be discussing the non-unique buildings as well as their potential to be used on multiple maps and multiple locations.

    On a standard map, numerous buildings are required to bring a location to life, both visually and also in the sense of game-play ...

    IndieDB Twitter Facebook YouTube Traction Wars Community Steam Group